The relationship between the A and B board is very similar to that between a home video game console and cartridge. The CP System II consists of two separate parts the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. They also originally had plans for the system to be capable of 3D graphics. They had planned to complete and release the CPS-2 in 18 months. Ĭapcom announced the development of the CPS-2 in 1990. Due to the encryption, the system was never bootlegged until unencrypted program data became available. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of games. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The CP System II ( CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. 1993 arcade system board CP System II Manufacturer
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